Hello! I’m Samantha Bowen. I’m a software engineer with a creative streak and a respect for good project management.

Skills and Fields

I have multiple years worth of experience with C++/C and C#, though I’ve been able to pick up enough Python, Java, GLSL, and JavaScript to get projects done. Having said that, I was able to contribute a small bug fix to Rclone, which is written in Go, despite not having worked with it previously. So if there’s a programming language I need to work with, there’s a good chance I can pick it up given a little time.

My most recent professional work has been in video game development. My last traditional job was at Rec Room where we used the Unity game engine and I played an important role in porting to the Nintendo Switch. The indie game I’ve been working on uses the Godot game engine and my contract work on Gatos Malos Software’s Toad Turf has been with Unreal Engine.

I also have previous experience working in mixed reality, having attempted to create a mixed reality operating system called Kros. Working on Kros gave me experience with the OpenXR API.

Finally, I use Linux on my main personal laptop, so if your software doesn’t work on it, I can whine about it give you feedback.

Experience

Professional Jobs

Current Personal Projects

Miscellaneous Open Source Projects

Open Source Software Contributions

Prior Personal Projects

  • Mirror Shift, an educational puzzle game for Android that was published to Google Play, though it has since been delisted due to APIs going stale